https://doi.org/10.1051/epjconf/202430211002
Extension of particle-based in-situ visualization for multipoint VR visualization
Japan Atomic Energy Agency, Center for Computational Science & e-Systems, Kashiwa, Japan
* Corresponding author: kawamura.takuma@jaea.go.jp
** Corresponding author: kazuya.shimomura@jaea.go.jp
*** Corresponding author: osaki.tsukasa@jaea.go.jp
**** Corresponding author: idomura.yasuhiro@jaea.go.jp
Published online: 15 October 2024
In the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.